Informasi lowongan terbaru dari PLABS untuk posisi Unity Engineer. If the Unity Engineer di West Java sesuai dengan kualifikasi Anda, silakan kirimkan lamaran atau CV terbaru Anda langsung melalui portal lowongan kerja Jobkos yang telah diperbarui.
Harap dicatat bahwa melamar pekerjaan mungkin tidak selalu mudah, karena kandidat baru harus memenuhi kualifikasi dan persyaratan tertentu yang ditetapkan oleh perusahaan. Kami berharap peluang karier di PLABS untuk posisi Unity Engineer di bawah ini sesuai dengan kualifikasi Anda.
Role Overview
We are looking for a Mid-Level Unity Developer to contribute to the technical development of a 3D rhythm game. You will use Unity 6 to build high-performance 3D environments with focus on character mechanics, rhythm synchronization, and clean, scalable architecture.
Technical Requirements
Experience: 3–5 years of professional Unity development, with good recent experience in Unity 6 (6.3 LTS or newer).
Modern C# & Architecture: Strong understanding of OOP and SOLID principles. Experience writing clean, performant code. Familiarity with the Pekerjaan System and Burst Compiler is a plus.
3D Animation Pipeline:
Good experience with Mecanim combined with the Animation Rigging package for procedural adjustments (e.g. IK and dynamic foot placement).
Familiarity with the Playables API for blending animations is a plus.
Graphics & Rendering:
Strong experience with URP (Universal Render Pipeline).
Ability to create/edit shaders using Shader Graph.
Familiarity with modern Unity 6 rendering features (such as GPU Resident Drawer or Render Graph) is a plus.
Modern UI: Experience building interfaces with UI Toolkit (UXML/USS). Familiarity with uGUI is also acceptable.
Key Responsibilities
Rhythm System: Contribute to the core rhythm engine, focusing on responsive input handling and tight audio synchronization.
Asset Integration & Optimization: Work closely with artists to import, rig, and optimize 3D character models for real-time performance.
Integration & AI: Help integrate backend services and explore modern tools like Unity Sentis for on-device features where beneficial.
Code Quality: Write clean, maintainable code and participate in code reviews using Unity’s profiling and debugging tools.
Preferred Skills
Experience with Unity Sentis for on-device AI inference, particularly computer vision models for real-time user movement tracking (gesture/pose estimation).
Knowledge of VFX Graph for real-time visual feedback effects.
Experience with Addressables for asynchronous asset loading.
Strong proficiency with the Unity Input System.
Active daily use of AI-assisted development tools such as Cursor, GitHub Copilot, Claude, or similar to speed up coding, debugging, and architecture.
Info Pekerjaan:
Perusahaan: PLABS
Posisi: Unity Engineer
Lokasi Kerja: West Java
Negara: ID
Cara Mengirimkan Lamaran:
Setelah membaca dan memahami kriteria serta persyaratan kualifikasi minimum yang dijelaskan dalam informasi pekerjaan Unity Engineer at the office West Java di atas, segera lengkapi berkas lamaran kerja seperti surat lamaran, CV, fotokopi ijazah, transkrip nilai, dan pelengkap lainnya sebagaimana dijelaskan di atas. Kirimkan melalui tautan Halaman Berikutnya di bawah ini.
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